I have been developing games since high school, including traditional educational games such as Egrang, Cublak-Cublak Suweng, Gobak Sodor as well as AR (Augmented Reality) disaster mitigation educational games for the "Program Kreativitas Mahasiswa" and casual games protecting spaceships from the threat of meteors for Imagine Cup Games Competition where I am active as a game programmer. Graduated from Gadjah Mada University, Department of Computer Science and Electronics with the thesis topic of Brain Computer Interface for game control systems. I am interested in developing games and their supporting components such as artificial intelligence, as well as automating computer-based tasks such as custom shortcuts.
My RésuméMy favorite languages for data processing, automation, and game development.
My favorite tools for version control, and code editing.
An award winning game on International Conference of Young Scientists 2013 for "Reviving Traditional Values on Computer Science" which re-introduce traditional game "Egrang" in a digital way. I developed and designed this game with my team which I focus on C# programming while my friends in charge on 3D modeling, movements, and its logic.
Play now!Classification system for game control with Steady State Evoked Potential on Brain Computer Interface, used Matlab on analyzing data with Digital Signal Processing method, data processing, training and evaluate model. Custom widget for Data Acquisition made with Processing Software.
Check it out!I created a custom desktop application for collecting sound data through an external device with PyQt5. As a process of data acquisition on a Speech-to-Text project, the dataset preparation system should have a custom filename and special function such as displaying text transcripts integrated with the record button.